Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer. Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary 🍓✨
Controller recommended 🎮
Canvis en la versió 1.1.1
fa gairebé 2 anys
(Built fa gairebé 2 anys)
Bug Fixes:
Fixed falling blocks disabling themselves before they necessarily made it to the deathplane
Fixed movement code to use target camera position instead of lerping camera position, which should remove slight drift to input as the camera settles.
Lots of other various small technical, performance, and stability fixes
Changes / Improvements:
Nintendo Switch controllers now have A for confirm and B for cancel, and display appropriate prompts
Settings Options got moved to a Sub Menu
Added option to invert Camera controls
Added a controls.json, located beside your save.json after you play the game at least once. You can modify this file to adjust controls (but note that in-game prompts do not yet show changes). You must restart the game to have the changes loaded. Your controls/save data is in ./local/share/Celeste64 on Linux and AppData/Roaming/Celeste64 on Windows
Stop wall climb hop onto spikes, or wall-climb rotate onto spikes, to behave like original Celeste. This does not stop you from climbing into spikes on the same surface as you.
Added prompts for default Keyboard inputs on the Menus
Timer should always show milliseconds to 3 places instead of 2 (ex. 89 milliseconds should now display as 089)
Shows Strawberry counter for longer after collecting one
Make default window size 720p to avoid the window being too big on 1080p displays
Shows version number on Overworld, while Paused, and while in the Ending Area
Allow dashing from climb
reverted forward movement code to use the true camera position again.
Construït per la comunitat
Aquesta aplicació es desenvolupa en obert per una comunitat internacional, i s'allibera sota MIT License.