A WGSL playground inspired by Shadertoy
WgShadertoy is a WGSL playground inspired by Shadertoy.
It uses a binary format 'wgs' to save and load shaders and textures.
The runtime currently provides six parameters you can use in your shader as a uniform variable:
- cursor vec2 The mouse position in pixels.
- mouse_down u32 Whether the left button of the mouse is down.
- mouse_press vec2 The mouse position in pixels when the left button is pressed.
- mouse_release vec2 The mouse position in pixels when the left button is released.
- resolution vec2 The resolution of the canvas in pixels (width * height).
- time f32 The elapsed time since the shader first ran, in seconds.
Wijzigingen in versie 0.3.3
4 maanden geleden
(4 maanden geleden gebouwd)
- Geen wijzigingslogboek beschikbaar
Geïnstalleerde grootte~18.22 MiB
Downloadgrootte6.48 MiB
Beschikbare architecturenaarch64, x86_64
Aantal installaties968