LVNAuth lets you create and play visual novels.
Manage your visual novel, from beginning to end, using LVNAuth's GUI editor. A command system: You can start or stop actions in your visual novel by using some simple commands. A built-in Wizard window will guide you with using commands so you don't have to memorize the commands. No programming experience required. LVNAuth is made for story writers.
Chapters and Scenes: You can have multiple scenes within a chapter.
Support for backgrounds, characters, including the ability to change a character's image to show a different facial expression, and object images. Images in .png format are recommended.
Support for Font Sprite Sheets and Font Kerning. There is also a built-in bitmap font tracing tool to convert variable width font sprite sheets to a fixed width.
Compile your story into a .tar.gz or .zip, ready to share with others.
Improved command-line options for running the player binary executable. You can now use the following switches:
--file to specify an .lvna file to execute.--show-launch to show the startup window, allowing players to manually choose which chapter or scene to play. Omitting this switch will automatically play the startup scene.Added a new <camera_reset> command to reset the camera zoom and camera position back to their defaults.
Optimized tint animation behavior: Setting a tint animation speed of 100 will now apply the tint instantly. This applies to tinting commands such as <character_start_tinting>. This is useful for carrying tints seamlessly across scenes without causing the character to quickly untint and retint (eliminating the slight visual flicker).
Bug Fixes: